Our Goal

There are only two goals of The Pure Boy Alliance. The first and foremost is that we exist to provide quality entertainment to the masses out there who are constantly bored. Being one of those individuals I can safely say I know how it feels, and it sucks. Therefore, instead of succumbing to my boredom, I've decided to be a difference and begin by initiating programs to design games which will modestly allow mind-numbing enjoyment for those boring days when guys like us can't go out on dates with girls :(. OTAKU UNITE! *Cough cough* sorry...got a little carried away there for a second. Anyways, I'm going to share a little project that started about three weeks ago when summer break first started. It's my attempt to program a game using Visual Basic and some other software coding programs that I've bought books and tutorials on THAT HAVEN'T REALLY HELPED AT ALL. Yeah, trust me when I say this, learning things from the Intarwebz is so much easier and less time-consuming than reading a book.

It's my dream to create a fascinating story composed of tales drawn from my life experiences. I have taken programming tutorials up the wazoo in the hopes of finally being able to code my story in the form of a visual novel. One of the most compelling stories I have ever played was Snow Sakura. It's without a doubt the one visual novel that has had the deepest emotional impact on me, I'm saying emotional because it's all lovey dovey and deep. Personally the hardcore games like Virgin Roster etc...were my favorite erotic novels, but hands-down Snow Sakura had the deepest meaning to it (that's where the true value in things lie). There are also other experiences in my life which have had a great influence on my judgements and desire to create this game.

The process of designing a game is difficult. I've been stuck at stage one for approximately two weeks and quite frankly, it's ticking me off. What's the first stage? It's planning. I hate planning. Planning means I have to establish EVERYTHING in the story at once. I like to just go with the flow and do things at my own pace, deal with them as they come. I seriously dislike sitting down and thinking of a story right then and putting it down on paper. It sucks all the fun out of it...which is why I've resolved to screw stage 1 and do it my own way. My method, for you curious buggers, is to completely bullshit as I go along (how I do it at school basically). It'll work, it'll definitely work.

Redgame will be posting an introductory on himself shortly, I need to go sort out and organize some stuff (ugh! I fucking hate organizing).

Get back whenever...

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